What is TouchMath? Why is it so unique and effective? Watch this video to see how TouchMath truly makes a difference for districts, educators and students!
HOW IT WORKS
You can use the TouchMath program to give young children a head start, supplement a grade-level curriculum (pre-K–3), provide enrichment activities and reinforcement, and achieve the best possible outcomes for students with special needs. TouchMath is an intuitive process, designed by and for young learners.
The secret to TouchMath is simple. In fact, it can be summed up in one word: TouchPoints.
Each numeral from 1 through 9 has TouchPoints corresponding to the digit's value.
Numerals 1 through 5 have single TouchPoints
Numerals 6 through 9 have double TouchPoints
As students count the TouchPoints, they associate numerals with real values. They learn that a numeral (3, for instance) is not just a squiggle on a page. It represents a quantity such as three apples, three ladybugs, three buttons or three TouchPoints.
Using pictorial objects and our trademarked TouchPoints, we teach young children to associate numerals with real values (number quantities).
Students count aloud as they touch the single TouchPoints once and double TouchPoints twice. This multisensory approach engages students on auditory, visual and tactile/kinesthetic levels.
To ensure that students arrive at the right answer, it is important that they touch the TouchPoints in the correct Touching/Counting Pattern for each numeral. The Touching/Counting Patterns are shown below.
Counting is the key.
Computations are easier using TouchMath because all basic operations are based on counting. In TouchMath addition, students count forward. In subtraction, they count backward. In multiplication and division, they count in sequences. Students touch, count and repeat each problem and answer aloud to reinforce fact mastery.
The one is touched at the top while counting: "One."
The two is touched at the beginning and the end of the numeral while counting: "One, two."
The three is touched at the beginning, middle and end of the numeral while counting: "One, two, three."
The four is touched and counted from top to bottom on the down strokes while counting: "One, two, three, four." For the closed shaped 4, use the same square counting pattern. To help students remember the first TouchPoint, it may be referred to as being in "outer space."
The five is touched and counted in the sequential order pictured: "One, two, three, four, five." To help in remembering the fourth TouchPoint, it may be referred to as the "belly button."
The six begins the use of double TouchPoints (dots with circles). These double TouchPoints should be touched and counted twice whenever they appear. Six is touched and counted from top to bottom: "One-two, three-four, five-six."
The seven is touched and counted from top to bottom, counting the double TouchPoints first: "One-two, three-four, five-six," followed by the single TouchPoint: "seven." The single TouchPoint can be thought of as the nose. Teachers sometimes tell young or remedial students to "touch him on the nose" to help them remember the final TouchPoint.
The eight is touched and counted from left to right: "One-two, three-four, five-six, seven-eight." Tell young or remedial students that the eight looks like a robot. Count his head first and then his body. You may also tell students the eight is touched in the same pattern as you write the letter Z.
The nine is touched and counted from top to bottom, counting the double TouchPoints first: "One-two, three-four, five-six, seven-eight," followed by the single TouchPoint: "nine." To the tune of "Head, Shoulders, Knees, and Toes," have the students touch these body parts with both hands while singing "head, shoulders, knees, and toes, touch the nose" (with one finger). This will physically show the nine TouchPoint counting pattern.
The zero has no TouchPoints, so you never touch and count zero.
Reproducible blackline masters.
All TouchMath kit pages are presented as high-contrast masters that you may reproduce on any photocopier, in any quantity, for as long as you like. You can decide to use all or just some of the masters provided for each skill depending on the needs of your students.
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The Teacher Training Program includes an updated Teacher Training Manual with expanded content and teaching tips, along with a brand-new comprehensive DVD that works in unison with the manual. The new DVD features:
A targeted, interactive menu so you can focus on what you need to know.
Bonus computation steps for more advanced concepts.
Student-teacher demos of the materials to help you maximize your implementation and instruction.
Breakdown of the program's components and teacher guides, as well as information on the Common Core State Standards.
Graphically-enhanced visuals that emphasize the importance and benefits of the program’s one-of-a-kind TouchPoints, visual cues, and step-by-strategy.
The Training Program materials ensure that each participant has an interactive, multisensory learning experience. Participants will be learning the TouchMath approach in the same way they will later teach it to their students. The more involved you are, the more you will gain from the event. All materials are FREE and meant to be kept for later reference.
What participants receive:
A TouchMath Training DVD
A full-color TouchMath Training Manual
A link to download a free set of 20 TouchMath Activity Sheets
Don't forget about your colleagues — have them join you and we'll send you a Thank You Gift! Remember to invite your colleagues to view the DVD with you. We'll send a training manual for each person and you will receive a free set of Student Number Cards when your group has 5 or more participants.
Fill out the form below to request your training materials.